tag:blogger.com,1999:blog-82075926481839650232024-03-13T16:57:39.067+13:00PJVFX | BLOGVisual effects, stereoscopy, puppets, budget film-making and anything else that seemed cool at the time.<a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-8207592648183965023.post-36687822894058173472015-01-01T15:28:00.000+13:002015-01-28T17:16:56.501+13:00Digital puppetryIn previous years, our 48 hours team has experimented with <a href="http://vimeo.com/43067682">paper puppetry</a> shot on green screen. While I love the aesthetic that can be achieved with paper puppets in digital paper environments, the quality of animation has always been less than desirable. The benefit of being able to shoot the script early in the weekend in near real-time, is also often offset by the cost of wrangling a large amount of vfx shots through the edit, out to artists and back into the edit.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMRZD6zWCrUG3cCICNTZ-7aH8KXqJIANGpx4bLZJD0k4oTURIUVHNIzWyL-FgiItj14CwegJHR2PeVUgJpvbte25FNwcwFozWFUKjyJQB8N1YC6ALdomMG3qlr4YyzqgLvIxJHRIAX6X9D/s1600/Toowit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMRZD6zWCrUG3cCICNTZ-7aH8KXqJIANGpx4bLZJD0k4oTURIUVHNIzWyL-FgiItj14CwegJHR2PeVUgJpvbte25FNwcwFozWFUKjyJQB8N1YC6ALdomMG3qlr4YyzqgLvIxJHRIAX6X9D/s1600/Toowit.png" height="225" width="400" /></a></div>
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So going fully digital seemed like a great way of cutting down on the time required for post-production. Only, keyframe animation <i>is</i> time consuming. The main appeal of puppetry in a fast deadline environment is that it required almost zero keyframe animation. Using a simple expression for each character to convert audio amplitude into upper and lower bounds of jaw animation, we were able to animate dialogue very rapidly. It is essentially a digital version of the same technique used for Thunderbirds, where the puppets had solenoids to animate their mouths driven by current from a tape player. It leaves the puppeteers (or animators) free to concentrate on movement. Check out the results below!<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/92786249" webkitallowfullscreen="" width="500"></iframe> <br />
<a href="http://vimeo.com/92786249">"Entropy" by Toowit Toowoo - 48Hours 2014</a> from <a href="http://vimeo.com/toowittoowoo">Toowit Toowoo</a> on <a href="https://vimeo.com/">Vimeo</a>.</div>
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Also, I found there was a contest for this sort of thing, so I added their logo and released it under creative commons. Enjoy!<br />
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<iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/0h3TgkAqftg" title="YouTube video player" width="640"></iframe><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-79603437804483924692011-03-28T21:36:00.000+13:002011-03-28T21:36:16.298+13:00Facts about the SupermoonLast weekend this thing happened where the Moon passed closer to the Earth than it has since 1993. In the context of recent tragic disasters, a lot of people were talking about a lot of non-factual things it may cause. This inspired me to make a video about facts.<br />
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<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/QErvKBoA0tQ" frameborder="0" allowfullscreen></iframe><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-8055016107880434092011-02-21T15:34:00.000+13:002011-02-21T15:34:20.135+13:00Play old games (and my new showreel!)While putting together my <a href="http://www.pjvfx.com/showreel.html" target="_blank">new reel</a>, I came across this little animation I made for Amazing Extraordinary Friends. The idea was to create a bunch of looped animated graphs/hieroglyphics/text screens that could be played through background monitors on set to avoid the need for vfx shots every time an evil supervillian stares at a massive bank of unimportant screens (this happened a lot). It made sense that a few evil minions would be goofing off at work, so I also put together this little hand-keyed gem:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJyY3Jjh_zS16Rj9NZn5dEIGsQ1FPQB7SNPQwgiPsytYwwHWjASFMot5q4lvzApficoVNWQsN7G1Q99MMjqpyPHbwIKbwYHq7Lu6B-iHO7k7rCMrTCE5MBrdrA5LCkFt0RwG-4ZGCpp2H/s1600/Pong+final.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJyY3Jjh_zS16Rj9NZn5dEIGsQ1FPQB7SNPQwgiPsytYwwHWjASFMot5q4lvzApficoVNWQsN7G1Q99MMjqpyPHbwIKbwYHq7Lu6B-iHO7k7rCMrTCE5MBrdrA5LCkFt0RwG-4ZGCpp2H/s1600/Pong+final.gif" /></a></div><br />
Speaking of old games, it's almost been a year since the last V48 hours and associated <a href="http://pjvfx.blogspot.com/2010/08/avatar-on-20-budget.html">V48 seconds competition</a>. This can only mean one thing. It's time to remake a popular video game related blockbuster from last year, only with luminous green tints and a slightly more thirst-quenchingly liquid aesthetic. Sneak preview below!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1eqr0caK0FLPfDDlT1-gb864uBbnq_sXU_JM1s7KfsJ2muVvQkz7lYnQtImw9sT_8FqOdPR9L6s6RZdwv2YAlfePWWzeL8LWLwR_zsdI0oR0mgmMvkNmqI_Cf1PpKaD8HkPCSfB7abx8/s1600/Preview.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1eqr0caK0FLPfDDlT1-gb864uBbnq_sXU_JM1s7KfsJ2muVvQkz7lYnQtImw9sT_8FqOdPR9L6s6RZdwv2YAlfePWWzeL8LWLwR_zsdI0oR0mgmMvkNmqI_Cf1PpKaD8HkPCSfB7abx8/s320/Preview.png" width="320" /></a></div><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-20423118024091854412011-01-27T12:10:00.001+13:002011-01-27T18:17:08.264+13:00You can make anything with fractal noise and vector blur<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNl7Zgk3aMcO8EdmBvXeTLMtMfOlwoyopgRQomq9UfrnCOYx7mhsoAlfjIpudF2C_4Ubb7-qMEvGP1F3PupMDUzGza_UzonHqrCgYwsQhNBkusQh6EwrgMEsRwRNldRS8bpfJmzVby25N/s1600/io.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNl7Zgk3aMcO8EdmBvXeTLMtMfOlwoyopgRQomq9UfrnCOYx7mhsoAlfjIpudF2C_4Ubb7-qMEvGP1F3PupMDUzGza_UzonHqrCgYwsQhNBkusQh6EwrgMEsRwRNldRS8bpfJmzVby25N/s400/io.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZm59l54qKRyB2wDGrXjf1HJpltitUTR3hG9XB8ZyMAc8LXbwCAfQ9iHhyphenhyphenvFUJ-mcWDmj2EAKmNyWKf51o_WiBuQMuZXdi2tobu6YrBW90l2z3VUhu9oLwaiaVSme_D2f_JskY2_zdAkOd/s1600/Jupiter_00003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZm59l54qKRyB2wDGrXjf1HJpltitUTR3hG9XB8ZyMAc8LXbwCAfQ9iHhyphenhyphenvFUJ-mcWDmj2EAKmNyWKf51o_WiBuQMuZXdi2tobu6YrBW90l2z3VUhu9oLwaiaVSme_D2f_JskY2_zdAkOd/s400/Jupiter_00003.jpg" width="400" /></a></div><br />
I've always said that you can make just about anything with fractal noise and vector blur. This is especially true if, like I do, you want to make the gas giant Jupiter. <br />
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Io's texture uses two different scales of fractal noise, and polar coordinates to make a spherical map all within AE. Jupiter was made using nature's own fractal noise - a water ripple stock image, and of course vector blur. Gradient mapping is then used to quickly get a variety of jupitery hues at different brightness levels, with again some fractal noise bringing in some more organic variation by acting as a mask on another hue correction. Instant fully customisable and animatable Jupiter.<br />
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The lower image uses more aerial stock footage of clouds, with again some vector blur and similar colour correction techniques. The halo around the sun is due to octahedral ammonia ice crystals, which create totally different halos to those we see on earth caused by water ice. Special thanks to <a class="postlink" href="http://www.atoptics.co.uk/">http://www.atoptics.co.uk</a> for the halo info, I can't recommend them highly enough for all your atmospheric optics needs.<br />
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<i>Edit: Writing today's post got me in the mood to have a go at another one, so here's a planet formation image I threw together in After Effects. Working on a documentary about this sort of thing would be fantastic.</i><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9v-gTB3av7j4N0UhO2ydmUvHi_aMpvafwg7XXd_x8RYbA5oVJkdpG0WYELru-AyOOdYgFL_kmnwbAiZ9O6FP16aQugN-sw-YqdM-aHIPg9a8jBuJ0WRLbYmDMZlxKAzp91z2bb7t14l1T/s1600/creation_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9v-gTB3av7j4N0UhO2ydmUvHi_aMpvafwg7XXd_x8RYbA5oVJkdpG0WYELru-AyOOdYgFL_kmnwbAiZ9O6FP16aQugN-sw-YqdM-aHIPg9a8jBuJ0WRLbYmDMZlxKAzp91z2bb7t14l1T/s400/creation_1.png" width="400" /></a></div><i> </i><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-51334609138933756002010-09-04T23:56:00.000+12:002010-09-04T23:56:03.821+12:00Never work with children or animatronicsThey say never work with children or animals, and in this latest experiment of mine, I think that applies to animatronics too. I've always been interested in animatronics, and thought it'd be fun to rig up an old puppet I made with a rudimentary Lego Mindstorms skeleton.<br />
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Bearing in mind that most animatronics are remote controlled by skilled artists, and that Mindstorms allows for full automation of movement based on a few simple inputs, I decided to make something that can just sit in a corner until unsuspecting people come near and then start responding to them as best it can. This is how Steve the Seamonster behaved:<br />
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<object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/i4x1XqSsIo4?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i4x1XqSsIo4?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><br />
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Probably with a bit of tweaking he'll become an obedient little puppet, but I kind of feel sorry for having to alter his personality in order to "fix" him. He's so cute when he's badly behaved.<a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com1tag:blogger.com,1999:blog-8207592648183965023.post-64666605471348878432010-08-22T23:57:00.000+12:002010-08-22T23:57:04.589+12:00The Runner: now on 20% more facebook<div class="separator" style="clear: both; text-align: left;">I did a bunch of wire removals and a cool slowmo bullet shot for this wee indy short, which has a promo page on facebook <a href="http://www.facebook.com/pages/The-Runner/141283035911799?ref=ts">right here</a>. There's a teaser trailer up there as well as some stills and a full version the wonderful poster pictured below. Playing in a festival near you sometime soon! If you live in NZ!</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkuEnisd-lqc9Mczm1g8tKZUfp1M2NaeeHlpXMHhPS7jl5BvEEcSh3LSGzK3uFF36LQkOKM06Sdz1kJl_sIJQQyydmgMooX_zP1mUpTpZJKc5_nG8Rb9GNkUS3iXip1T4Esovkdswi8Ul/s1600/40605_141284482578321_141283035911799_213164_4117284_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkuEnisd-lqc9Mczm1g8tKZUfp1M2NaeeHlpXMHhPS7jl5BvEEcSh3LSGzK3uFF36LQkOKM06Sdz1kJl_sIJQQyydmgMooX_zP1mUpTpZJKc5_nG8Rb9GNkUS3iXip1T4Esovkdswi8Ul/s320/40605_141284482578321_141283035911799_213164_4117284_n.jpg" /></a></div><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-46731617543843014162010-08-18T14:19:00.000+12:002010-08-18T14:19:24.842+12:00Red Mars, Green ScreenI'm comping a few shots for a beautiful little sci-fi film set on Mars, and made right here in little old NZ! The loctation shooting is just amazing, and my task is to match that amazingness in the greenscreen closeups. No sweat.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_96tfXK9REig/Scgu0Gar9uI/AAAAAAAAAQk/wAMMjRj-Il0/s400/Tongariro+shot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="221" src="http://2.bp.blogspot.com/_96tfXK9REig/Scgu0Gar9uI/AAAAAAAAAQk/wAMMjRj-Il0/s400/Tongariro+shot.png" width="400" /></a></div><br />
Check out the <a href="http://www.lastflightmovie.com/">production blog</a> for more news and more amazing location shots like this one.<a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-45793917955900439802010-08-17T13:56:00.000+12:002010-08-17T13:56:39.622+12:00It's not rocket surgeryMuch as I'm a fan of using practical models for realism, or "faking it in post" like in the Tiny Inventions video, pretty often is more efficient to break out the 3D CG models. Also, as a fan of commercial space travel, it's fun to practice my (rather limited) 3D skills on a model of the rocket that's likely to carry the worlds first commercial orbital manned space capsule. <a href="http://en.wikipedia.org/wiki/SpaceX">SpaceX</a>'s <a href="http://en.wikipedia.org/wiki/Falcon_9">Falcon 9</a>. This is the first time I've used UV mapping to texture an object, so you could say that's another world first for the rocket. You could, but let's not mention it.<br />
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<div class="separator" style="clear: both; text-align: center;"> <a href="http://i855.photobucket.com/albums/ab118/Leon_Walras/Falcon9_crop.png?t=1282010060" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i855.photobucket.com/albums/ab118/Leon_Walras/Falcon9_crop.png?t=1282010060" /></a></div><br />
Rocket exhaust done in After Effects with Trapcode Particular.<a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-31857392520910612282010-08-13T15:47:00.005+12:002010-08-13T16:04:48.959+12:00Amazing stop motion style animation by Tiny Inventions<div style="text-align: left;">Red Giant sell a huge variety of some of the most useful and innovative plugins for After Effects on the market. If they don't sell it, chances are they will do soon. Using a few of these plugins, and a whole lot of creative talent, <a href="http://www.tinyinventions.com/">Tiny Inventions</a> have taken "faking it in post" to a whole new level.</div><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0m7TdFbwqwuzMmv50MjAPa03vM1jg5zsbxiwLfGsOHRfap-oX2douxjkJx4qz7cgggmA3EkxaTqtPayU4tFlsaOEOn3Ass04MhozVWuAzi_5HQl8cC8wsBRnRLT2pfJn2PT0-8imPvTrv/s1600/image_redgianttv_list_55.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0m7TdFbwqwuzMmv50MjAPa03vM1jg5zsbxiwLfGsOHRfap-oX2douxjkJx4qz7cgggmA3EkxaTqtPayU4tFlsaOEOn3Ass04MhozVWuAzi_5HQl8cC8wsBRnRLT2pfJn2PT0-8imPvTrv/s320/image_redgianttv_list_55.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.redgiantsoftware.com/videos/redgianttv-video.php?id=55">Watch the making of video on Red Giant TV<span id="goog_1633367061"></span><span id="goog_1633367062"></span></a></td></tr>
</tbody></table>By taking the time to prepare and photograph live models and puppets, the animations still have that lo-fi texture of a Michel Gondry video, but with hours of painstaking stop motion replaced by marginally less (but still many) hours of painstaking computer animation, and (here's the clincher) sigificantly greater control over every last detail of the final "look" of the film.<br />
<div class="separator" style="clear: both; text-align: center;"></div><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-129815194158537692010-08-10T15:10:00.000+12:002010-08-13T15:26:46.111+12:00Avatar on a $20 budget<div style="text-align: left;">For the last three years, prior to the <a href="http://www.v48hours.co.nz/">V48 hours</a> film-making competition, V has been running a "mildly furious" 48 second competition. The aim of the game is to recreate a 48 second scene from a movie while simultaneously working in some clever product placement. Given the limited time and resources at our disposal, we decided to have a crack at the $300 million blockbuster Avatar.</div><div style="text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Armed with $20 worth of props, some amazing volunteers and a fix it in post attitude, we shot the film in Albert Park over lunch. I composited the shots over a long weekend. Digital makeup was achieved in After Effects by keying skintones to replace with blue, with a fair bit of rotoscoping where the skintone matched the background. Then the eyes were tracked, colour corrected and bulged to give an Avatar-like look that was formulaic enough to apply to every shot in a short period of time.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiruFzIWHjMn4aKurH8vkZBV8jTnCuXleeLgR7zFD7wMoNA-mRyq7lpCJgJiQOoIu04GdkkN5I57UB8YtmmGE5yvuGDlFsbGkVFIUHi364RDnTtqq7R_fnIB3a_ReWvsebQldZlxIvRWIs8/s1600/thisone.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiruFzIWHjMn4aKurH8vkZBV8jTnCuXleeLgR7zFD7wMoNA-mRyq7lpCJgJiQOoIu04GdkkN5I57UB8YtmmGE5yvuGDlFsbGkVFIUHi364RDnTtqq7R_fnIB3a_ReWvsebQldZlxIvRWIs8/s600/thisone.png" width="600" /></a><br />
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The overhead shot also ended up being shot as two different plates, then roto'ed and comped together to avoid putting anyone dangerously high up trees. The V can was modelled, textured, lit with an HDR chrome ball image taken during the shoot and animated in Maya by <a href="http://www.taunise.com/">Oana Croitoru</a>. Then, back in AE, I comped it with lightwrap and some cheesy (hey, this is meant to be Avatar) glowing particles. Here's the result:</div><div style="text-align: center;"><br />
</div><div style="text-align: center;"><object height="450" width="600"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13996758&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13996758&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></div><div style="text-align: center;"><a href="http://vimeo.com/13996758">aVatar: a sign from guarana</a> from <a href="http://vimeo.com/user3983565">Paul Jones</a> on <a href="http://vimeo.com/">Vimeo</a>.</div><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0tag:blogger.com,1999:blog-8207592648183965023.post-51845372778768004142010-08-05T23:39:00.000+12:002010-08-05T23:39:45.658+12:00Captain EO is back!<div class="separator" style="clear: both; text-align: center;"></div>As a stereo nutter (not to mention fan of old school practical effects) I was delighted to hear that <a href="http://en.wikipedia.org/wiki/Captain_EO#Popularity_and_return">Captain EO has returned</a> to Disney theme parks all over the world.<br />
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For those who don't know, the seventeen minute stereo sci-fi epic produced by George Lucas, directed by Francis Ford Coppola, and starring Michael Jackson, went down in history as the most expensive film per minute ever made. Until something more expensive got made.<br />
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To celebrate, I took a quick anaglyph shot of Hooter, one of Captain EO's alien buddies. Yes, the merchandising was 3-D too! <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVpF1v0YULORjfuvobqB_TEm_SXZnQAaiNlft1Xu4kPF3NpOCZ37oEE0xrA_35YEZKkqlm7OGNcZczbgXDwHXfMClLx4x3bKtUBKc39g3Vvir-cG-2PcWNMAjupD4zZJqC6FoL6Et_8Mij/s1600/Hooter.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVpF1v0YULORjfuvobqB_TEm_SXZnQAaiNlft1Xu4kPF3NpOCZ37oEE0xrA_35YEZKkqlm7OGNcZczbgXDwHXfMClLx4x3bKtUBKc39g3Vvir-cG-2PcWNMAjupD4zZJqC6FoL6Et_8Mij/s640/Hooter.png" width="576" /></a></div><a href="http://www.pjvfx.com">PJVFX</a>http://www.blogger.com/profile/10742205478895321166noreply@blogger.com0