14.4.11

Visualising 50 years of spaceflight in 50 seconds

April the 12th 2011 marked the 50th anniversary of Yuri Gagarin's first orbit in the vostok capsule and the first human spaceflight. To celebrate, I made a video of all human spaceflights over the last 50 years in the space of 50 seconds.

Also, I found there was a contest for this sort of thing, so I added their logo and released it under creative commons. Enjoy!

28.3.11

Facts about the Supermoon

Last weekend this thing happened where the Moon passed closer to the Earth than it has since 1993. In the context of recent tragic disasters, a lot of people were talking about a lot of non-factual things it may cause. This inspired me to make a video about facts.

21.2.11

Play old games (and my new showreel!)

While putting together my new reel, I came across this little animation I made for Amazing Extraordinary Friends. The idea was to create a bunch of looped animated graphs/hieroglyphics/text screens that could be played through background monitors on set to avoid the need for vfx shots every time an evil supervillian stares at a massive bank of unimportant screens (this happened a lot). It made sense that a few evil minions would be goofing off at work, so I also put together this little hand-keyed gem:


Speaking of old games, it's almost been a year since the last V48 hours and associated V48 seconds competition. This can only mean one thing. It's time to remake a popular video game related blockbuster from last year, only with luminous green tints and a slightly more thirst-quenchingly liquid aesthetic. Sneak preview below!

27.1.11

You can make anything with fractal noise and vector blur


I've always said that you can make just about anything with fractal noise and vector blur. This is especially true if, like I do, you want to make the gas giant Jupiter.

Io's texture uses two different scales of fractal noise, and polar coordinates to make a spherical map all within AE. Jupiter was made using nature's own fractal noise - a water ripple stock image, and of course vector blur. Gradient mapping is then used to quickly get a variety of jupitery hues at different brightness levels, with again some fractal noise bringing in some more organic variation by acting as a mask on another hue correction. Instant fully customisable and animatable Jupiter.

The lower image uses more aerial stock footage of clouds, with again some vector blur and similar colour correction techniques. The halo around the sun is due to octahedral ammonia ice crystals, which create totally different halos to those we see on earth caused by water ice. Special thanks to http://www.atoptics.co.uk for the halo info, I can't recommend them highly enough for all your atmospheric optics needs.

Edit: Writing today's post got me in the mood to have a go at another one, so here's a planet formation image I threw together in After Effects. Working on a documentary about this sort of thing would be fantastic.